You can transfer it to an item without any runes, so long as the rune you are transferring is a fundamental rune. With Moonbeam that's pretty much all the damage you're going to be doing each round, while flaming sphere is supplemental. That allows you to use your channel pool (CHA + 3) and. If your Sustain a Spell action is disrupted, the spell immediately ends. This. e. The sphere must be supported by a solid surface, such as a stone floor. Any creature that fails its save against the sphere catches on fire. Flaming Sphere 2nd-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a bit of tallow, a pinch of brimstone, and a dusting of powdered iron) Duration: Concentration, up to 1. Replies 34 Views 7K. - Character with the swipe attack feat. School evocation [force]; Level bard 3, sorcerer/wizard 3. For a basic save, you’ll attempt the. Heightened (+1) The damage increases by 2d6. Make a single melee Strike and compare the attack roll result to the ACs of up to two foes, each of whom must be within your melee reach and adjacent to the other. The sphere must be supported by a solid surface, such as a stone floor. How to breed 4, 5, 6 and even 7 Angus Pathfinders? Learn from the 2022 Pathfinder Report, which showcases the top Angus cows and sires based on their outstanding production records. #4. 5 damage per casting and distract the caster trying to keep the stupid thing viable, while something like Scorching Ray on the same level is doing more damage in a one-and-done manner with no save. Abilities gained at higher levels list the levels at which you gain them next to the features' names. weaning weight ratio of her calves. At 1st level, a rogue doing just 2d6 damage with a sneak-attacking rapier without ability bonus to damage is kinda weaksauce, and getting a +4 to that. So, set up a combat where the enemy goes before the sustaining character, In round 1 the caster gets the sustained spell off, then on round 2 the spellcaster gets KOd by one of the enemies. Replies 69 Views 8K. Nyarlathotep (The Crawling Chaos) [CE] Source Gods & Magic pg. Join us on for more discussion on discord. Swipe lets a character attack two enemies, using two actions but only a single attack roll and therefore without suffering MAP, while they would suffer MAP if they attacked each enemy separately (which, as I said, is the point of Swipe). Of course it’s still 2 actions for the initial and 0 damage on a successful, which knocks it down a peg, but that’s just the difference in power between 1 action activities and 2. Traditions arcane, primal. Target 1 takes damage, but opts not to leave its space to get away from the sphere (target was a fighter engaged in melee). The ray deals 5d6 fire damage. ) Source Ultimate Equipment pg. [deleted] • 5 yr. This situation occurs when Flaming Sphere travel distance Question. (The closest thing is spells that need to be “sustained” like spiritual weapon or flaming sphere, where after the first turn you have to spend one of your 3 actions to sustain the spell and move it or have it attack or whatever. Flaming sphere specifically isn't a concentration spell. At higher levels, your ability bonus to damage becomes a smaller and smaller part of the whole. As part of this movement, it can ascend or jump up to 30 feet to strike a target. 36. At that point, you can leave the sphere 75ft away from you, or if you move it, it has to be within 30ft again, so it would roll between 45-105ft to it's destination depending on where in your radius you pick. comStep 4: Pick a Background. The save for zero hurts, but in longer fights or fights against many weaker creatures, I think it's probably a better spell than Acid Arrow. I'm really now sure which patron or which spells to get, so I was wondering if anyone had some tips! This is what I have atm. Replies 69 Views 9K. Or maybe something simpler, like casting and maintaining three flaming spheres. You create six tiny meteors that orbit you. Minor ProtectionHowever, Kitsune in Pathfinder (as opposed to some traditional real-world lore) are humanoid in nature, have hands, can speak languages, and can thus cast spells with verbal and somatic components without Natural Spell. As discussed under Newborn Linnorms, female linnorms lay eggs in the wilderness, where linnorms are known to hunt. The sphere deals 3d6 fire damage to each creature in the square. You recover an additional 5 Hit Points from a successful attempt to Treat your Wounds or use Battle Medicine on you. You can’t act. Core Rulebook - Sources - Archives of Nethys: Pathfinder 2nd Edition Database. Sustaining a Spell for more than 10 minutes (100 rounds) ends the spell and makes you fatigued unless the spell lists a different maximum duration (such as “sustained up to 1 minute” or “sustained up to 1 hour”). Heightened (+1) The ray's initial damage increases by 2d6, and the persistent fire damage on a critical success. Fungal Hyphae H: Thin hyphae grow from your feet and plunge into the earth. STEP 3: Crafting Skill Check. You can simply move it to what square within range. DESCRIPTION. r/Pathfinder2e • Pathbuilder 2e - Ongoing Technical Problems. Flaming Sphere is also decent because it can deal damage while also providing cover and light, and also can set things on fire. Favored Weapon starknife. To accomplish this, Enemy 1 must move through Square A which is where Flaming Sphere currently is. 622 4. This spell functions as flaming sphere, except it deals 6d6 points of fire damage to any creature it strikes. If you want to redirect the Flaming Sphere, you have to give up your move action and thus must remain where you are for that particular round. Off healer Human Fighter, dex based short sword dual wielder, with highest AC in group. -diameter sphere Duration 1. Flaming sphere lasts for up to 10 rounds, and you can repeat the slam each round, so it ranges from 1× 2d6 to 10× 2d6, while scorching ray is fixed to 3× 2d6. Replies 26 Views 973. Sarenrae ( SER-en-ray) is a neutral good deity, associated with Healing and the Sun. PODCAST doesn’t require NEWSLETTER ABOUT you to Sustain the spell like Flaming Sphere, but it will likely deal less damage in total for the same spell slot. Golem Antimagic harmed by fire (4d6, 1d10 from areas or persistent damage ); healed by cold (area 1d6 HP); slowed by waterIcy Demise ( arcane, cold, evocation) When an ice golem is destroyed, its body explodes in a blast of frigid air and razor-sharp ice, dealing 2d6 slashing damage and 2d6 cold damage to creatures in a 20-foot emanation, with. The sphere must be supported by a solid surface, such as a stone floor. Sorcerer was chosen as a spontaneous caster to make keeping track of spells easier. Your minion acts on your turn in combat, once per turn, when you spend an action to issue it commands. number, the number of calves she has produced and the average . high) Duration instantaneous Saving Throw Reflex half; Spell Resistance. Guards are rank-and-file members of a town watch or city guard, trained to look for trouble, take down criminals, and follow orders. Pathfinder Crits are your damage and most bonus' rolled multiple times, not the result multiplied. Price 2,500 gp. Gentle Breeze H: Create a soothing wind that heals and reduces heat. Choose one spell with a sustained duration you have. Critical Success The creature is unaffected. but Pathfinder 2e encourages using numerous low-level enemies in encounters so it’s entirely possible that your GM will give. SCORCHING RAY Spell 2 Evocation, Fire. tivadar27. Flurry, TT and HS allow a character to make two. It. Range: 30ft Area: One 5ft square "You create a sphere of flame in a square within range. Flaming Sphere: This spell may only be sustained once per round on the following rounds. If the next action you use is to Cast a Spell that has an area of a burst, cone, or line and. Also, if the sphere enters your sphere, it can kill you - but won't harm the next monster that steps into that sphere. We pushed a wagon in front of the gate. Fire Dancer (Su): At 1st level, a fire dancer learns to protect himself and others from the pain of fire, and discovers how to control the flame while enduring its heat. If you. Without the bone chariot, the ostovite loses its immunities and bone spike Strike, and it is reduced to Tiny size. Just go through the list of deities, pick out a god with either. Duration 1 minute. The sphere deals 3d6 fire damage to each creature in the square when it first appears; each creature must attempt a basic reflex save. Source Advanced Player's Guide pg. It should be noted that this would mostly be an issue at lower levels. starstone. Pathfinder Lost Omens, Rulebook Subscriber . Aug 27, 2021. I may release a few Pathbuilder links that include level appropriate items. Source Core Rulebook pg. 130 2. Abstruse; Sep 22, 2023 *Pathfinder & Starfinder 2. Flaming Sphere: Another classic. You create an unmoving, opaque sphere of. Some spells might have slightly different or expanded effects if you sustain them. Flaming Star says “after you have cast a fire spell”. 278 Core Rulebook tell you how this is handled:. While this light is extinguished, the sprite’s Strikes don’t deal fire damage and they can’t use their luminous spark Strike. Latest Pathfinder 2e! Contact Other Plane - Dead Void II (PF2E) October 31, 2023; Cultures of Celmae: Dwarves 2e September 8, 2023; Cultures of Celmae Oyapok 2e September 8, 2023; Ultimate Rulership (PF2) August 30, 2023; The Cave That Time Forgot (PF2) August 29, 2023Yes, the spheres will be doing damage every round. So you might get off four attacks, but the second one with take a -5 penalty (-4 with agile) while the third and fourth will be subject to a -10 penalty (-8 with agile). Sustaining a Spell for more than 10 minutes (100 rounds) ends the spell and makes you fatigued unless the spell lists a different maximum duration (such as “sustained up to 1 minute” or. You substitute various noises and gestures for the normal verbal and somatic components of. If you gain the dying condition while wounded, increase. Other attacks, such as spell attack rolls and some uses of the Athletics skill, describe the specific effects that occur when their outcomes are critical successes. Class Features. When you gain this condition, you fall prone and drop items you are wielding or holding unless the effect states. Benefit: You can complete the verbal and somatic components of spells while using wild shape. Saving Throw basic Reflex. Alchemist for the lvl 1 alchemist fire would be an option+ charhide gobline for not triggering the aura on myself. Blood Magic Hellfire scorches a target or fills your tongue with lies. From the. With a high enough result, you can even smash through walls. Resistance when affixed to armor is 10, extra damage when affixed to a weapon is 1d8, the spell attack roll is +19, and the spell DC is 29. A roaring blast of fire appears at a spot you designate, dealing 6d6 fire damage. A burning globe of fire rolls in whichever direction you point and burns those it strikes. 0, Core Rulebook pg. We’re going to rate them as follows:. CASTING. You gain the reflection trait, in addition to the traits from your ancestry. Oct 1,. Critical Success You move up, across, or safely down the incline for 5 feet plus 5 feet per 20 feet of your land Speed (a total of 10 feet for most PCs). Nyarlathotep is a being of a thousand shapes, each of which has a name, such as the Haunter of the Dark or the Black Pharaoh. Enlarge, Eyebite, Faerie Fire, Far Step, Fear, Feeblemind, Feign Death, Fire Shield, Flaming Sphere, Fly Fog Cloud, Forcecage, Full Cover, Gaseous Form, Gate, Globe of. PF2 Classes: Optimization Handbooks for Pathfinder 2e – RPGBOT. The creation of a greater Ritual Gate is a 1-hour activity, at the end of which all affected lurkers in light travel to the same plane, chosen from the Material Plane, one of the Elemental Planes, or the First World. CryptoSpell 2. This replaces spontaneous casting. The push would fail, and the enemy would take no damage from it. 258 4. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. The spell ends as soon as the target lands. Link: Flaming Sphere. I'm having a hard time thinking of scenarios where it'd be worth more than just a heightened Flaming SphereIt doesn’t require you to Sustain the spell like Flaming Sphere, but it will likely deal less damage in total for the same spell slot. Source Core Rulebook pg. It's doesn't so good at first round but increment the action economy effectiveness of any spellcaster a lot because it's gives a good damage additional 1-action "attack" vs reflex without affecting MAP also has a good Heighten progression. 2nd-level spells, general feat, signature spells, skill increase. The 3rd item level version of it gives you the cantrip Produce flame, and a first level Burning hands. Swipe [two-actions] Feat 4. When you cast this spell, choose air, earth, fire, or water. Area 15-foot cone. Backgrounds give us some insight and direction into how a character developed over time. The area counts as difficult terrain. "As long as you keep sustaining the spell, the target is fatigued. Traditions arcane, primal Cast ️ somatic, verbal Range 30 feet; Area 1 5-foot square Saving Throw basic Reflex; Duration sustained up to 1 minuteMaybe an ok option for those with effortless concentration to eek out some damage as a free action each round. 0. Given that the mage above is suspending three spheres of roaring fire, the Evocation School is a natural fit. You can get it with Divine Access from The Path of Heavens which conveniently gives Flaming Sphere but it's another feat slot you might not have space for,. Source Core Rulebook pg. Cast [two-actions] somatic, verbal. Sorcerer's turn comes up, she summons a flaming sphere in Square A doing damage to Enemy 2 in Square A. Flame Wisp H: Fire wisps damage those you strike, and more grow if you cast fire spells. Range 500 feet; Area 20-foot burst. As part of this movement, it can ascend or jump up to 30 feet to strike a target. Cantrip 1. + 10 ft. 5 action system. You must move at least 10 feet (2 squares) and may move up to double your speed directly toward the designated opponent. Any creature that touches you or damages you with an unarmed attack or non-reach melee weapon takes 3d6 fire damage. Flaming Sphere. School evocation [fire]; Level bloodrager 4, druid 4, magus 4, sorcerer/wizard 4. Flaming Sphere, Greater. a. You and all targets are invisible except to each other as long as you remain within the spell's area. 3d6 sustained at level 3 is a good way to stretch your limited slots and enemies don't have quite so much health yet. Unlike most types of movement, Stepping doesn't trigger reactions, such as Attacks of Opportunity, that can be triggered by move actions or upon leaving or entering a square. 0. Items can support characters by granting bonuses. A sphere cleric who chooses to channel negative energy gains the Death sphere as a bonus magic talent. Young Linnorm. Their flesh ranges from pale blue to shale gray, and their hair is typically a dingy white or. A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. 5e is like a 1. ) Then you can just sustain the two spells as normal. 3 action system wouldn't work well with the static combat strategy of 5e, full-round attacks, and other aspects. Pathfinder 2e - Arcane Spell List RPGBOT - Free download as PDF File (. + 5 ft. Let's say you are outside a room and the door is open. Alchemist for the lvl 1 alchemist fire would be an option+ charhide gobline for not triggering the aura on myself. gg/pathfinder2e or f. Burn It!: Fire fascinates you. HP 11; Weaknesses cold iron 3. The weapon deals an. You have been seriously injured. The effect remains until another command is given. Sign In; Cart . Spell 3. Natural Spell Source PRPG Core Rulebook pg. 1. You augment the abilities of a summoned creature. Activate Cast a Spell ; Effect You expend a number of charges. produce flame, charm, flaming sphere, enthral, suggestion, crushing despair, true seeing, divine decree, divine aura, meteor swarm. The sphere must be supported by a solid surface, such as a stone floor. When a male linnorm eventually stumbles across the egg, he fertilizes it and takes it to a secure and remote. " This means sphere effects are area effects and therefore deal extra damage to swarms. A gang of significant size typically has a pyramid structure so that only a few members report directly to the boss and it's harder to link crimes directly. This also requires a Dexterity save, so the expected damage is 5 hp per target per turn, over up to 10 turns. At higher level, Flaming Sphere will deal at best +3d6 damage per level (one more turn), while Scorching Ray will be capped. But it's only 4d12/round if they stay in the 4 squares you cast in over. Sustain all three effects. 5 damage per casting and distract the caster trying to keep the stupid thing viable, while something like Scorching Ray on the same level is doing more damage in a one-and-done manner with no save. DESCRIPTION. Traditions arcane, divine, primal. Creatures with this trait are natives of the Positive Energy. Critical Success The ray deals double damage and 1d4 persistent fire damage. View all types of animals and gear. You cast Flaming Sphere inside, on a square you can see through the door and then move away so you no longer have vision of the sphere. Prone. I was looking to Daze enemies with Ball Lightning/Flaming Sphere/Aggressive Thundercloud) Eclectic Training Allows you to cast 2nd level divine to fulfill as Paizo no longer allows SLA to fulfill prestige reqs by spell level, only for reqs needing a specific spell, Esoteric Training brings up Spells/day to same level as wizardBeyond this better version of spells are worth getting like sphere, storm, and wall spells. If the persistent damage doesn't come from a critical hit effect/critical failure effect (i. Such spells fail to affect any target located within the globe. You can use any skill that has a Recall Knowledge. In 2e, healing is pretty hard to come by. 1 minute. Roll damage only once and apply it to each creature you. Like a great, gleaming ball of flame situated at the heart of the Astral Plane, the Plane of Fire is the outermost plane of the Inner Sphere. On subsequent rounds, the first time. It can be extinguished by any means that would put out a normal fire of. Fire destroys web. ] Many area effects describe. If the sphere enters a square with web it destroys it. Fire damage dealt by this weapon (including the persistent fire damage) ignores the target’s fire resistance. Cast [two-actions] somatic, verbal. Basically, harvesting takes 10 min of exploration. Any ally within 30 feet of the bard that has. Item 6+. Force Sword: Create a magical longsword made entirely of force. 2nd burning hands, flaming sphere; 3rd flaming sphere, fireball; Staff of Fire (Major) Item 12 Source Core Rulebook pg. The character is lying on the ground. A two-handed Fighter deals 58% more damage per turn than a caster spending their entire turn sustaining Flaming Sphere. From the 5e version of Flaming Sphere - "The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. " Another possibility is that it rolls like thunder. Yields 1d6 doses of the creature level as a magic item divided by 10. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. Fear Spell 1. 4th fire shield, fireball, wall of fire; 5th fireball, wall of fire Damage/Effect. Join us on for more discussion on discord. Source Dark Archive pg. Fusilier is a name given to various kinds of soldiers; its meaning depends on. Range close (25 ft. Deities Angradd, Chohar, Lady Nanbyo, Moloch, Nurgal, Ra, Rovagug, Sarenrae, Szuriel, Walkena, Ymeri. You use Recall Knowledge as a secret check to discover clues among the various things you can see and engage with as you journey along. 2d6 vs 2d10 really only is 4 more damage on average, and. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Take the DC from Table 1. Some effects occupy an area of a specified shape and size. Against foes with high attack bonuses, this is a helpful defensive option even for characters with. This is covered in the individual spell. However, flaming sphere and several other spells intended to provide once per turn benefits were updated to as part of the Core Rulebook errata. Spell 1. Goal of this homebrew is to make flaming sphere feel like less of a disappoint when cast by players. While perusing the list of Pathfinder Second Edition Backgrounds, one immediately catches my eye: Fortune Teller. Flickering Lights: Create an area of inconsistent lighting. Any creature that fails its save against the sphere catches on fire. For level 2 burning arc, scorching ray (if you have passable dexterity), and flaming sphere are all decent. Minions are creatures that directly serve another creature. Gentle Breeze H: Create a soothing wind that heals and reduces heat. But hideous laughter is a much more useful option there. Devils are evil with a silver tongue, and one of your ancestors dallied in darkness or made an infernal pact. Fiery Body Spell 7. 18530 E San Tan Blvd. ago. Level 7 items - boots of bounding, sturdy shield, Aeon Stone (tourmaline sphere), bottled air, Level 6, not too much at level 6 relevant to you. The ground in the sphere's square and all adjacent squares are coated in rolling flames until the start of your next turn. People of pathfinder 2e, what's your favorite item in the game!?. A flaming sphere winks out if it exceeds the spell’s range. Pugnacious and powerfully muscled, naunets serve as scouts and rank-and-file troops of protean armies. 338 4. I'd fly up 15-20 feet, cast aggressive thundercloud, then evil eye the following round as my first move action. 161 1. The sphere must be supported by a solid surface, such as a stone floor. All News Dungeons & Dragons Level Up: Advanced 5th Edition Pathfinder Starfinder Warhammer 2d20 System Year Zero Engine Industry News Reviews Dragon Reflections. You must create the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. Pathfinder. Sneak Attack The gang leader deals an extra 2d6 precision damage to flat-footed creatures. Source Core Rulebook pg. Example, carving up a winter wolf (level 5) would be a. You become living flame, giving you fire immunity, resistance 10 to precision damage, and weakness 5 to cold and to water. Happy FLAMING SPHERE Contains a liquid core, which, if exposed due to rupture, should not be touched, inhaled, or looked at. Fire Ray Focus 1. If a creature catches on fire, the DC to extinguish the flames is equal to the DC of this spell. The only real answer I see (beyond a 2. Hell, sustain one with Cackle again so that you free up an action (leaving you with two) then cast flaming sphere. It cannot push aside unwilling creatures or batter down large obstacles. already has an AC ioun stone. This means going with one of the two healing domain deities (Pharasma/Sarenrae) and grabbing the advanced domain power ability at L4. Fireproof H: Protect an object against catching fire. If the target is a fiend or undead, you deal an extra 5d6 good damage. -radius sphere centered on fire source. Pathfinder 1e Player Cheat Sheet (Printer Friendly Version) [COMING SOON] Cheat Sheet Supplement - Climbing, Flying, Riding, & Swimming. The same goes for Flaming Sphere. With a non-damage assumption as the default, a GM can then let a spell that is worded specific to creatures affect non-creatures on a case-by-case basis to achieve desired results but still not have the annoying end of the spectrum of results. I will then roll. Each order of Hellknights is led by a powerful paravicar, a general. [. Unlike the studious Wizard, a Pathfinder Sorcerer is someone who is naturally gifted with magical abilities. Calling upon powerful transformative magic, you gain a Large dragon battle form. 0. Flaming Sphere (M): Any creature damaged by a flaming sphere catches on fire as if it has been struck by alchemist’s fire. The spell does allow a save but if you still get damage on a successful save (such as half damage from fireball) you still get the penalty from Cherry Blossom spell. L. You can activate a potion with an Interact action as you drink it or feed it to another creature. They had a high wall with a heavy gate around the whole thing. Prerequisites ability to create or control undead; cleric with a negative font, oracle of bones, or necromancer wizard. When you cast this spell, choose phoenix, purple worm, or sea serpent. spells; pathfinder-2e; targeting; line-of-effect; Luis Fernandez. So you could get Burning Hands, Fireball, and Wall of Flame from Sarenrae. If it enters a space with a creature, it stops moving for the round and deals 2d6 points of fire damage to that creature, though a successful Reflex save negates that damage. Spell 5. Spells or spell-like effects with the fire descriptor are ineffective underwater unless the caster makes a caster level check (DC 20 + spell level). Flaming Sphere, Greater. Tempe. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. You must have space to expand or the spell is lost. I killed an entire goblin encampment with flaming sphere once. I'd treat Spiritual Weapon, Flame Blade, Produce Flame, Flaming Sphere, Orb of Electricity, and 3E Shillelagh in the same way - the damage is Maximized. There isn’t a separation between the Cast a Spell the action and the effect. 8. Target 1 takes damage, but opts not to leave its space to get away from the sphere (target was a fighter engaged in melee). Domains moon, star, sun, travel. On the. While in this form, you gain the corresponding trait and the elemental trait. There are two good ways to add damage to the flame blade:Unconscious. . The sphere must be supported by a solid surface, such as a stone floor. Emphasis mine. Only on the enemy caster's turn will the sphere cause any game effect at all. A Touch Of Magic - arcane archer and deadeye devotee prestige classes. On subsequent rounds, the first time you =1180" title="" data-toggle="tooltip" data. 134 4. Teemu; Dec 25, 2022 *Pathfinder & Starfinder 2 3 4. Queen Creek. Indoor use is not advised. A Swipe counts as two attacks for your multiple attack penalty. Flaming Sphere: Rolling ball of fire deals 3d6 fire damage. You gather magical energy into your palm, forming a concentrated ball of electricity that crackles and rumbles like impossibly distant thunder. The qualifying Pathfinder Cow is listed along with her registration . A prone defender gains a +4 bonus to Armor Class against ranged attacks, but takes a –4 penalty to AC against melee attacks. Round 1: Wizard casts flaming sphere and puts in on Target 1. Activate Cast a Spell Frequency once per day; Effect You cast wall of fire. 691 E Fry Blvd. The actual rules text for Determine the Degree of. On a failure, it takes a –10-foot circumstance penalty to its Speeds until it leaves the area, and on a critical failure, it is also immobilized for 1 round. The sphere deals 3d6 fire damage to each creature in the square where it first appears; each creature must attempt a basic Reflex save. If any creature made invisible by this spell uses a hostile action, the spell ends after the. You can't willingly ingest anything—including elixirs and potions—while sickened. Is Pathfinder 2e as. Skirmish Strike [one-action] Feat 6. Each creature standing on the greasy surface must succeed at a Reflex save or an Acrobatics check against your spell DC or fall prone. Cosmos is the real blaster Oracle, and its mystery and curses give it the ability to stay safe like no other. Only on the enemy caster's turn will the sphere cause any game effect at all. Against magical fire effects, your touch acts as dispel magic; this also applies to any non-instantaneous fire affect that comes into contact with you (such as flame blade, flaming sphere, or incendiary cloud).